Town: Mäpt Gragrurp-ïr

Mäpt Gragrurp-ïr

Mäpt Gragrurp-ïr
Example Gnollish architecture.
StateCity-state of Nika
ProvenceDigitznä Principality
RegionNëk-vluz Holt
Founded647
Community LeaderLord Bovria vyim Roxlendnreys
Area5 km2 (2 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation2216 m (7270 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population1251
Population Density250 people per km2 (625 people per mi2)
Town AuraNecromancy
Naming
Native nameMäpt Gragrurp-ïr
Pronunciation/graˈgrurp/ /ɪr/
Direct Translation[complex] [paragraph; clause]
Translation[Not Yet Translated]

Mäpt Gragrurp-ïr (/graˈgrurp/ /ɪr/ [complex] [paragraph; clause]) is a temperate Town located in the Digitznä Principality of the City-state of Nika.

The name Mäpt Gragrurp-ïr is derived from the Gnollish language, as Mäpt Gragrurp-ïr was founded by Hrur vyim Rovuldfilf, who was culturaly Gnollish.

Climate

Mäpt Gragrurp-ïr has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 14°C (57°F) and its average temperature during the winter being a freezing -13°C (9°F). Mäpt Gragrurp-ïr receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Gragrurp-ïr covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2216 m (7270 ft) above sea level.

Overview

Mäpt Gragrurp-ïr was founded in time immemorial, reportedly some time durring the early 8th century, by Hrur vyim Rovuldfilf. The establishment of Mäpt Gragrurp-ïr suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mäpt Gragrurp-ïr was built using the conventions of Gnollish durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Mäpt Gragrurp-ïr is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Gragrurp-ïr is buildings folow an organic layout of crampt paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Mäpt Gragrurp-ïr's size could have. Mäpt Gragrurp-ïr's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Mäpt Gragrurp-ïr gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Mäpt Gragrurp-ïr has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Gragrurp-ïr.

Mäpt Gragrurp-ïr has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Gragrurp-ïr has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Gragrurp-ïr has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Gragrurp-ïr has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Gragrurp-ïr's public wards, blessings, and other arcane systems.

Mäpt Gragrurp-ïr possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Mäpt Gragrurp-ïr's grid is powered by an arcane means.

Mäpt Gragrurp-ïr has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Gragrurp-ïr has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Gragrurp-ïr has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt Gragrurp-ïr's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Mäpt Gragrurp-ïr rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Church Grim near Mäpt Gragrurp-ïr are known to be a mutant strain of the creature.

Mäpt Gragrurp-ïr's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Transmutation energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5004 m2
    • Cattle and Similar Creatures: 312
    • Poultry: 3753
    • Swine: 250
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

377 of Mäpt Gragrurp-ïr's population work within a Foundational Occupation.

849 of Mäpt Gragrurp-ïr's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.

Points of Interest

Mäpt Gragrurp-ïr is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Mäpt Gragrurp-ïr is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a suit of mail and plate armour of Abjuration, an a suit of mail and plate armour imbued with great amounts of Abjuration energies was created near Mäpt Gragrurp-ïr by in time immemorial, reportedly some time during the early 2nd century.

History